Update on Performance Issues
Published (August 22, 2026 at 13:10 GMT+2 server time)
Hello, HWS Community.
As those who play have almost certainly noticed, there are currently some performance problems for the HWS Rust servers. Today I finally had the time to try and solve this problem. The new changes will be running as an experiment until the new season on September 3rd. If the performance is still not better, I will unfortunately have to make the map smaller next season, which should definitely help.
I have made multiple changes, some of which are behind the scenes and probably not noticeable, and some which might affect you. The primary noticeable one is that I have lowered the raidable bases (NPC bases) by 50%, so there should now be 5 active ones at a time.
Then I have also added an extra server restart by 21:00 server time, exactly 12 hours after the one that already is.
With that said, the changes behind the scenes are the ones I'm counting most on to make a difference. If you still experience lag spikes for the rest of this season, I would greatly appreciate if you would let me know by sending me a DM here in Discord.
This season, the only remaining weapons I really have against lag would be to disable Raidable Bases and/or zombies, as these two are the most expensive plugins on the server currently. But I would of course rather avoid doing that, since I know they matter for you as players.
Hopefully, the current changes are enough that you will experience a difference! Otherwise, I will of course keep doing what I can to improve it.